﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Script.Human.Enemy.Actions
{
    class RangeAtk : EnemyActionBase, IAction
    {
        public RangeAtk(EnemyBody body) : base(body)
        {
        }

        public void Interrupt()
        {

        }

        public void OnEnter(ref object[] o)
        {

        }

        public void OnFixedUpdate()
        {
            
        }

        public void OnUpdate()
        {

        }
    }
}
